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Defeating User Built Dungeon
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Devlog
version 0.16 Pre-Announcement
July 01, 2023
by
KaizarNike
Alas years old internet doesn't cut it anymore. As a general update I have a new version ready for export in the latest Long Term Service Godot 3.6, but the export templates are too large for me to do...
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Generative Music and Text to Speech
May 12, 2023
by
KaizarNike
v0.15 Has Arrived! I had no idea how to implement music and text-to-speech before today. And by music, I mean randomly generated music made by the CPU. I ended up asking ChatGPT for help, as it showed...
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Year 2 - Gaining Steam
September 25, 2022
by
KaizarNike
#dubd
A long time has gone by for me with little result, so I put out my latest tinkering for you to enjoy! Not much has changed, but try adding 'n' to your dungeons! Ctrl+v has also been added, but relativ...
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Items are the spice of life - Week 5
July 30, 2021
by
KaizarNike
#week 5, #dubd, #roguelike
I'll keep this one short. It always feels like quite the labor to get a new version up, but this one looks great! Can't wait to see where the tutorial leads me next. I do feel more invested in this pr...
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Moving the Badguy - Week 4
July 26, 2021
by
KaizarNike
#week 4, #r/roguelikedev, #dubd
This week's focus was made on making actors beyond the player have some agency. So far it's totally random, but there were plenty of headaches along the way! For one, I wanted actors to be able to mov...
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Adding User Elements - Week 3
July 15, 2021
by
KaizarNike
##week 3, ##roguelike
Little thoughts to share today, what hasn't already been said on the video, reddit, or my github? I suppose we can talk about what makes a roguelike part of its genre, and whether or not my game is mo...
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Start! Building a Roguelike - Week 2
July 11, 2021
by
KaizarNike
#launch, #week 2
This is the beginning, and beginnings are beautiful! I was losing direction in the 90 Day Jam, so I decided to take on a different project for awhile. I'm guessing balancing both will be too hard and...
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